Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7pLJC-eEBht-z3EjO-dtu6a-RkuzF | 8/17/4 | 42.2 | 0.40 | 2026-06-29 12:54:43 · 35m 56s | |
| CSGO-rTDrE-QtekH-Biyen-7XmEy-wfdZH | 7/14/1 | 48.2 | 0.38 | 2026-06-29 12:27:55 · 22m 1s | |
| CSGO-PHZi9-eUfXS-uumjM-kB9Ku-jDWPA | 10/16/2 | 48.8 | 0.65 | 2026-06-27 19:52:05 · 35m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.