Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7MTnk-mXRCS-nb7c3-EhHKi-ZOQmH | 6/14/3 | 47.8 | 0.39 | 2026-07-06 13:49:06 · 21m 49s | |
| CSGO-kFFVN-EyybD-aBQGc-KXSGo-xrquL | 23/21/7 | 85.1 | 1.21 | 2026-07-04 17:54:16 · 47m 39s | |
| CSGO-tcQVq-CUFVv-S3psu-yjZv7-qTY2Q | 13/20/8 | 64.2 | 0.83 | 2026-07-03 13:09:20 · 39m 17s | |
| CSGO-Gq59E-xwxtj-yCbQJ-E2A8a-RvNUD | 18/20/5 | 81.9 | 1.10 | 2026-07-03 11:50:13 · 35m 24s | |
| CSGO-yo673-QbM76-vLHVb-4pNV5-ABnkP | 11/9/1 | 77.4 | 1.23 | 2026-07-02 19:58:31 · 17m 3s | |
| CSGO-Q3d34-3ivLA-DanrP-kC9Kp-qWHzN | 17/15/7 | 95.0 | 1.27 | 2026-06-11 15:43:56 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.