Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B8C2u-H5GiZ-CZGT8-mpEfB-8dKTK | 18/15/11 | 79.8 | 1.29 | 2026-07-03 17:39:13 · 40m 52s | |
| CSGO-iDGaF-B63wA-OYBRt-npz2R-E8V5F | 14/8/5 | 96.3 | 1.58 | 2026-06-28 17:36:17 · 27m 32s | |
| CSGO-arPiC-hdMdw-LXGvQ-heDsO-cHLHA | 16/17/5 | 92.5 | 1.06 | 2026-06-27 09:44:16 · 32m 4s | |
| CSGO-UCo7p-HLEqr-zKwyv-2FtmR-tadyC | 9/14/3 | 62.9 | 0.66 | 2026-06-15 17:23:04 · 26m 54s | |
| CSGO-2oBQG-QUFF7-Jyyd8-d78rY-8krFF | 15/13/3 | 75.6 | 1.09 | 2026-06-10 21:05:05 · 28m 46s | |
| CSGO-3wXbx-qRKhc-FCdkW-CF8bw-VN3tJ | 26/15/4 | 118.7 | 1.74 | 2026-06-10 19:23:51 · 30m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.