Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ChWPA-wd3HX-vNvBF-ufTf5-HVMfN | 19/6/9 | 129.9 | 1.95 | 2026-07-05 20:56:45 · 21m 26s | |
| CSGO-dKLsB-eoGqN-rvTyE-xFueK-ZHsyM | 19/12/7 | 128.5 | 1.71 | 2026-07-05 15:45:50 · 27m 36s | |
| CSGO-ao2nq-YN4zS-KYCHE-VGxDF-FdcNE | 21/18/3 | 119.9 | 1.32 | 2026-07-03 21:03:40 · 35m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.