Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HrG9J-NJaU8-VNQsB-aV3jd-tF7yD | 13/20/9 | 52.3 | 0.75 | 2026-06-27 21:54:29 · 42m 51s | |
| CSGO-xFVP4-UCZeC-6sBdp-dTNpJ-pJvnC | 12/18/10 | 81.3 | 0.85 | 2026-06-22 19:12:36 · 44m 6s | |
| CSGO-kJORJ-vMZ8w-o7t3L-7CY7X-568CH | 12/16/2 | 62.7 | 0.80 | 2026-06-07 19:10:39 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.