Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sXYzG-GDAc3-xiPeq-RqYJU-fbh4D | 16/22/8 | 73.1 | 0.90 | 2026-07-01 20:29:49 · 48m 12s | |
| CSGO-ENsXS-8LMmG-FxGVF-C9PUX-EQM6H | 21/18/7 | 93.1 | 1.33 | 2026-06-28 20:52:04 · 36m 18s | |
| CSGO-7XkN5-aHZu4-Oqnjh-VyScC-bxfvN | 20/14/8 | 96.5 | 1.44 | 2026-06-24 14:16:22 · 36m 9s | |
| CSGO-Ci3tb-LWrt8-QbZvn-XFRit-z2dOQ | 13/14/3 | 62.6 | 0.94 | 2026-06-23 21:03:05 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.