Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r2OWO-Osnja-uDP9c-mQHdm-WNmkP | 11/14/5 | 69.3 | 1.08 | 2026-07-05 12:07:02 · 26m 20s | |
| CSGO-7k4es-qjoGe-FAqVW-yFpHz-9f4NF | 12/19/9 | 78.6 | 0.79 | 2026-07-03 22:00:49 · 33m 22s | |
| CSGO-Fjhzy-YHwXC-NR4xU-SF8mF-woHGG | 10/11/2 | 44.2 | 0.90 | 2026-07-03 18:51:55 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.