Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5EGTx-u7vTr-Qvsef-5QhP2-8LhWA | 13/14/7 | 68.0 | 1.01 | 2026-07-06 15:47:46 · 34m 1s | |
| CSGO-PdrLx-3Tqu7-pusrK-zsrDG-OoBhP | 18/22/6 | 66.1 | 0.88 | 2026-07-03 19:56:13 · 45m 24s | |
| CSGO-eonwf-VGUeE-ZLRnK-WUyqR-iaM2G | 28/23/8 | 91.7 | 1.36 | 2026-07-03 17:41:56 · 48m 57s | |
| CSGO-4N52n-cG5Ah-33uMz-GkLNo-AYEyB | 19/18/5 | 88.7 | 1.11 | 2026-06-30 20:43:01 · 43m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.