Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-udaHH-eTJqr-PTq8M-q7amH-57wwQ | 11/11/1 | 45.3 | 0.94 | 2026-07-03 22:50:26 · 27m 30s | |
| CSGO-PfAyX-63CJ8-Rq7Uw-LnZDv-N3MAK | 16/19/4 | 66.5 | 0.93 | 2026-07-03 02:52:05 · 34m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.