Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P7oFr-jdnMr-wWpTU-vhKAV-ym7SA | 20/10/10 | 125.2 | 1.80 | 2026-07-04 21:55:13 · 34m 18s | |
| CSGO-C9s2x-U2jPQ-MDqWd-SS2oP-DbtSJ | 18/17/6 | 87.5 | 1.12 | 2026-07-04 21:14:16 · 32m 29s | |
| CSGO-NKXy2-vfNvL-eVBZf-KucpV-TGwPB | 11/12/6 | 69.2 | 1.02 | 2026-06-28 00:20:38 · 29m 26s | |
| CSGO-7TMAH-KOUP5-42Wuo-RBceV-rkYHK | 22/12/5 | 110.4 | 1.66 | 2026-06-10 19:06:02 · 39m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.