Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O4Qp4-w6KoC-AntwQ-6UXzF-88axJ | 5/19/10 | 60.4 | 0.50 | 2026-06-28 18:44:16 · 32m 5s | |
| CSGO-t66d5-XiZki-YFGGm-YWpV3-Gzi5P | 10/14/4 | 79.1 | 0.89 | 2026-06-24 19:17:02 · 30m 6s | |
| CSGO-BO6mW-AHswr-iZrdX-Bpf8H-9cEZG | 25/22/8 | 95.0 | 1.26 | 2026-06-24 16:52:39 · 53m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.