Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-apjMS-zGoqs-nLCGk-jQNAc-VQksF | 23/21/5 | 75.0 | 1.09 | 2026-07-03 18:20:11 · 50m 42s | |
| CSGO-UNt8k-Qc8Om-MAabh-KyzDe-2ZeuB | 26/18/9 | 117.3 | 1.56 | 2026-06-28 18:16:29 · 40m 32s | |
| CSGO-6QZ22-UpHBB-oTt72-qVsMQ-E8V5F | 8/17/6 | 51.8 | 0.53 | 2026-06-08 16:38:47 · 32m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.