Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aGXL4-YqiMd-OXHJN-6oMfE-v8CBM | 16/16/3 | 99.7 | 1.18 | 2026-07-07 20:43:42 · 26m 47s | |
| CSGO-c9dqY-dSeoM-fzVPv-2Ka7w-kfFnK | 24/18/8 | 119.2 | 1.49 | 2026-07-06 22:13:09 · 32m 12s | |
| CSGO-m5Y4k-Qf2uP-JCJwp-T7SkE-U9JjC | 16/12/4 | 88.8 | 1.30 | 2026-07-06 21:47:12 · 24m 12s | |
| CSGO-3Nymm-COimB-Pkv9i-KR9F9-nUoEM | 19/4/1 | 135.3 | 2.20 | 2026-07-06 21:24:55 · 20m 30s | |
| CSGO-ezFm8-qFnmd-yTW3u-ZkCHE-vycuB | 26/15/4 | 97.9 | 1.54 | 2026-07-06 20:44:15 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.