Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ket35-LBEUL-rrxAu-DZZfV-7FFdH | 14/13/5 | 83.5 | 1.20 | 2026-07-04 10:47:24 · 26m 14s | |
| CSGO-ZEAJk-zq7Tz-nPFXt-2WaTe-Zu8GJ | 11/16/6 | 73.6 | 0.89 | 2026-07-04 10:09:41 · 32m 36s | |
| CSGO-G4SNq-FZ5qP-9aSa9-TStOS-Ew4ZJ | 22/22/5 | 82.1 | 1.19 | 2026-07-03 22:09:11 · 46m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.