Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6M5qS-deGdo-kRame-FpBHU-3krFF | 20/18/3 | 86.7 | 1.17 | 2026-07-02 09:53:06 · 37m 41s | |
| CSGO-LYscx-hbdsZ-tdn9k-azjrz-zUwsP | 19/12/0 | 61.0 | 1.23 | 2026-07-02 08:40:06 · 41m 6s | |
| CSGO-DQeff-Xmqyv-uS6TU-HSi7m-m3taL | 11/10/2 | 69.2 | 1.01 | 2026-07-01 13:42:34 · 30m 9s | |
| CSGO-yXJRj-jcYto-bH5W9-MTTdp-LsXfE | 15/11/6 | 62.6 | 1.24 | 2026-07-01 13:11:24 · 28m 1s | |
| CSGO-aCTPp-cyLxS-iUT9p-SMVJy-FMXDJ | 12/15/6 | 72.0 | 0.93 | 2026-07-01 12:34:36 · 32m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.