Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9GtfM-NNJRq-S45YJ-9RWKz-jVMQC | 17/15/6 | 114.5 | 1.39 | 2026-07-03 01:53:49 · 27m 57s | |
| CSGO-SndZU-QwpiR-wJMB2-YcsNG-CoRqJ | 12/10/6 | 100.8 | 1.33 | 2026-07-01 19:14:54 · 22m 59s | |
| CSGO-qSerd-9wEcD-itr7s-siCz4-mAd7L | 10/18/1 | 67.4 | 0.60 | 2026-07-01 16:11:54 · 30m 15s | |
| CSGO-NqR2A-ET6kP-jDXXm-3iwqQ-p7GaA | 12/19/5 | 69.6 | 0.82 | 2026-06-29 19:04:10 · 36m 4s | |
| CSGO-8BZO3-OsX8S-82Rcd-9SKBT-3vKjC | 15/13/5 | 97.8 | 1.32 | 2026-06-21 22:08:38 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.