Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JtXVU-CiA7s-BW2uD-pAuyt-RsdVG | 11/17/5 | 61.0 | 0.71 | 2026-07-04 18:37:43 · 30m 16s | |
| CSGO-BWCPO-XhZtk-UUK5M-OqmaC-rcpmJ | 2/6/0 | 21.2 | 0.13 | 2026-07-02 21:14:20 · 29m 26s | |
| CSGO-H5y9O-GKeLb-2t8op-2Hqa8-aUPRO | 6/15/6 | 45.4 | 0.46 | 2026-07-02 20:42:35 · 28m 48s | |
| CSGO-nEJ27-b5DYb-UqQ2j-m3oEo-uE26A | 7/21/8 | 54.8 | 0.51 | 2026-06-28 13:04:55 · 39m 46s | |
| CSGO-MeMzW-fxYnA-GWYKw-NcYhb-fQ4qB | 5/15/6 | 40.4 | 0.40 | 2026-06-15 11:18:47 · 27m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.