Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zszLV-GGyFh-qL8Oj-RisQM-pmXML | 6/17/7 | 64.9 | 0.49 | 2026-07-01 22:12:40 · 38m 4s | |
| CSGO-Vo3ko-RJXRC-s2jZ3-A6eFG-wwqVQ | 16/14/4 | 101.1 | 1.16 | 2026-06-26 20:08:24 · 28m 27s | |
| CSGO-vfUCi-fCyJP-Wp3KO-CjXhF-FTBtG | 15/15/6 | 78.7 | 1.26 | 2026-06-25 21:44:26 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.