Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDNXK-H4aDo-is4Fw-wtCZx-8zxHL | 15/12/6 | 89.3 | 1.27 | 2026-07-02 22:31:22 · 25m 53s | |
| CSGO-6qfrX-iDtkb-YRdNx-RiPmh-GusnC | 11/21/6 | 65.1 | 0.64 | 2026-06-29 22:11:11 · 40m 14s | |
| CSGO-6dub8-QYzKn-qLT69-dSwsP-hmheC | 15/24/8 | 68.7 | 0.74 | 2026-06-24 18:24:18 · 44m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.