Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8XQcw-cJWkr-7Psfn-F9L9J-kScRF | 21/13/4 | 102.4 | 1.48 | 2026-07-06 13:35:48 · 35m 30s | |
| CSGO-KHLfM-4BpsH-ts3LP-HRoCH-mcWoN | 19/21/9 | 68.9 | 1.05 | 2026-06-21 19:07:55 · 45m 19s | |
| CSGO-zoV6t-6mCER-tpsr9-jRCd6-GLSKF | 23/9/1 | 110.4 | 1.95 | 2026-06-21 18:26:34 · 28m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.