Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hY2zf-hDH3Q-aTEOm-nhLqP-ZbaEC | 18/17/9 | 81.3 | 1.27 | 2026-07-03 21:46:16 · 44m 25s | |
| CSGO-Ce7fw-rCbJQ-bH2Mp-pqrTV-4GUrC | 19/17/6 | 82.9 | 1.27 | 2026-07-03 21:05:11 · 35m 32s | |
| CSGO-62YzJ-2SuBS-5mnWi-ed8zT-MQCmQ | 6/19/6 | 43.9 | 0.50 | 2026-07-03 20:28:40 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.