Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qVQEQ-zPH5m-HCvMz-u5MfP-S7YpG | 21/16/4 | 114.7 | 1.46 | 2026-07-01 01:00:24 · 28m 23s | |
| CSGO-oFxVr-nXDrP-qfX7f-mDQeK-kHBxH | 5/4/3 | 37.5 | 1.10 | 2026-06-26 23:44:14 · 12m 37s | |
| CSGO-857ua-8Owcq-PV92e-2BAFv-vrzED | 22/14/4 | 95.6 | 1.40 | 2026-06-22 18:51:57 · 33m 48s | |
| CSGO-97SAp-y4K6G-TQ5UQ-Vz4Mk-P564E | 7/10/5 | 80.9 | 0.88 | 2026-06-21 20:03:43 · 10m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.