Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vFhsR-jV7HY-pqVeC-ydmDG-moyHL | 4/14/1 | 31.4 | 0.14 | 2026-06-28 21:30:49 · 20m 41s | |
| CSGO-7OMvz-JhqhT-id9aR-94CTf-YYmQD | 9/18/5 | 60.9 | 0.58 | 2026-06-28 20:49:30 · 35m 7s | |
| CSGO-yGd88-KbkNL-ER5TT-toNLU-8Q9zP | 15/11/6 | 90.5 | 1.45 | 2026-06-21 15:34:47 · 27m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.