Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZtRTh-2Qqa9-AvT97-p7n3T-ekAUM | 17/15/1 | 111.4 | 1.24 | 2026-07-04 22:10:26 · 30m 3s | |
| CSGO-jiXBM-ULQRQ-cpmMC-oFfVE-8J5RG | 25/23/8 | 93.1 | 1.26 | 2026-07-03 20:01:18 · 46m 35s | |
| CSGO-SV3F9-LForY-SmC6f-ODYOR-r7oJN | 14/19/6 | 63.8 | 0.86 | 2026-07-02 22:32:39 · 35m 29s | |
| CSGO-dtyqM-vUcTx-jLXvd-bhmmA-ryjjD | 9/16/6 | 69.7 | 0.82 | 2026-06-22 20:36:26 · 35m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.