Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Df4VZ-y6u7e-VztyM-HEEDh-xjTOG | 13/15/2 | 60.1 | 0.87 | 2026-06-29 19:53:33 · 31m 36s | |
| CSGO-2ynw9-9TqU5-5ZXKf-wuzF3-6ePNN | 20/20/6 | 66.8 | 0.98 | 2026-06-28 15:49:01 · 44m 10s | |
| CSGO-rwxLR-TpjXu-eFfZb-jkOVx-bMFyB | 13/19/5 | 70.7 | 0.83 | 2026-06-26 23:09:22 · 29m 22s | |
| CSGO-MvkwS-jAnHi-qVY8K-ST9iV-NvoNO | 21/16/7 | 105.0 | 1.50 | 2026-06-26 17:29:21 · 33m 15s | |
| CSGO-i6fjJ-CzWOM-EE8A7-HH4kj-ZDxHL | 13/15/6 | 66.5 | 0.89 | 2026-06-26 16:54:22 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.