Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kwkWx-cGZTV-oW7F9-K9mDk-APxDK | 18/15/4 | 91.0 | 1.29 | 2026-07-06 13:45:37 · 36m 25s | |
| CSGO-pRunE-8iDML-6GWo8-dFBWE-vycuB | 8/12/8 | 81.3 | 0.92 | 2026-07-06 13:12:53 · 29m 19s | |
| CSGO-esUVW-37uPY-8TXy5-6B8DF-kJNfN | 18/17/8 | 91.1 | 1.24 | 2026-07-01 20:42:28 · 37m 4s | |
| CSGO-9sJJn-SHsFL-fqHb4-pdoAC-OA7dK | 8/18/7 | 57.3 | 0.64 | 2026-07-01 19:52:33 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.