Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cDXSR-Qsx2Y-s9TjJ-c6JFC-opWTB | 16/20/9 | 71.3 | 0.94 | 2026-07-04 21:52:49 · 36m 46s | |
| CSGO-xFw8C-AzjjL-eZxFU-373B6-GLSKF | 16/14/2 | 87.5 | 1.18 | 2026-07-03 21:32:34 · 32m 26s | |
| CSGO-h5KZS-pSE2h-LZrLb-ivVQu-7MnQD | 12/14/3 | 70.2 | 0.81 | 2026-06-27 20:56:24 · 31m 29s | |
| CSGO-h2ZRO-a3LKh-PbdXU-h7Mo4-kAXHK | 22/17/4 | 102.8 | 1.35 | 2026-06-22 22:47:06 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.