Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7hF2j-XscDK-zaW6C-QBw5F-U9JjC | 15/11/6 | 82.4 | 1.35 | 2026-07-05 13:43:40 · 31m 24s | |
| CSGO-QxtwQ-PWJid-FyE6L-bYTVZ-FFzQN | 16/23/10 | 72.3 | 0.84 | 2026-07-04 19:55:00 · 43m 56s | |
| CSGO-HZDEF-xfNs4-mTnvF-Qrjo9-AL4VH | 16/13/3 | 96.5 | 1.30 | 2026-07-04 13:29:35 · 29m 19s | |
| CSGO-3nb69-Z8ihJ-qSsEe-AEkCH-GynUE | 23/15/2 | 90.1 | 1.40 | 2026-06-28 15:57:53 · 36m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.