Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jfuHs-8hqtb-CKAZv-tKShC-YLr7C | 9/18/6 | 42.4 | 0.56 | 2026-07-03 20:39:25 · 35m 53s | |
| CSGO-nnuFB-3cXP7-RxR9F-rJco9-Wdm2H | 17/14/10 | 89.3 | 1.29 | 2026-07-01 20:46:18 · 38m 8s | |
| CSGO-YKKwh-8zeV6-tDe7h-qMHhf-GPN2G | 19/12/2 | 101.4 | 1.45 | 2026-07-01 20:06:36 · 30m 56s | |
| CSGO-6aG5U-behpo-pX3zr-M4uPd-SP7rN | 14/12/4 | 84.7 | 1.24 | 2026-07-01 19:35:51 · 27m 30s | |
| CSGO-FuMSP-DRTKG-4Y6mT-NkOjO-2aUeL | 17/18/8 | 92.7 | 1.27 | 2026-07-01 18:58:36 · 34m 1s | |
| CSGO-XWbEJ-bATip-S2LFY-KSMPx-QMqBE | 8/22/5 | 44.2 | 0.43 | 2026-06-27 18:06:44 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.