Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEqXz-u3ja2-2Nj3D-KTM7E-UKmDA | 20/16/6 | 88.8 | 1.36 | 2026-07-04 21:30:52 · 33m 19s | |
| CSGO-2bMts-mSY8X-HDoco-Xj9Us-YOfuB | 17/16/8 | 69.3 | 1.26 | 2026-06-24 19:56:51 · 36m 9s | |
| CSGO-VGKaB-mN83Y-wF7vA-NMLwr-3rP3A | 14/15/4 | 68.3 | 0.89 | 2026-06-16 21:04:10 · 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.