Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-usUox-sducR-oxE8N-TzBGO-xbjsF | 9/5/4 | 67.5 | 1.43 | 2026-07-03 00:29:29 · 18m 10s | |
| CSGO-fAqdO-PYGb2-xy3ku-3x23v-8rP3A | 17/9/2 | 98.0 | 1.53 | 2026-07-02 23:03:55 · 23m 21s | |
| CSGO-cVHso-fOf3h-TBNbA-6UAKY-euQFE | 21/12/4 | 103.7 | 1.56 | 2026-07-02 02:27:46 · 33m 10s | |
| CSGO-qxoEN-heu9w-rVhSF-3mSzM-HSWsO | 20/11/3 | 96.9 | 1.57 | 2026-07-02 01:20:27 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.