Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BCNQX-MbEdu-S3CkC-FVT2o-74wPB | 20/22/7 | 78.1 | 1.06 | 2026-07-01 19:48:49 · 47m 43s | |
| CSGO-J7VJh-freNR-eJ4kt-dCMxe-ajmbN | 12/20/4 | 53.6 | 0.70 | 2026-07-01 19:02:01 · 40m 31s | |
| CSGO-sjvBd-dqouS-LBXC6-ErDrn-ntRBD | 16/9/5 | 124.1 | 1.82 | 2026-07-01 18:34:11 · 24m 59s | |
| CSGO-Yqkbt-mS75J-3bjyB-afsQu-o2uWK | 17/20/4 | 69.1 | 0.98 | 2026-07-01 17:46:00 · 41m 4s | |
| CSGO-v6owK-FdFz8-oO9rP-m9Rn2-ozioE | 10/14/3 | 66.7 | 0.79 | 2026-06-28 21:33:24 · 27m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.