Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iy6c3-ZZbpB-JvKd6-mj8Hv-j34uC | 9/18/9 | 48.7 | 0.63 | 2026-07-05 19:09:21 · 28m 24s | |
| CSGO-vUG9F-QDVhZ-iXYav-upyNR-P8o3B | 8/18/8 | 50.6 | 0.57 | 2026-07-05 18:25:37 · 35m 51s | |
| CSGO-WUsWF-yZrOa-jPPZb-CYKqQ-ZR9jE | 12/16/2 | 82.5 | 0.96 | 2026-07-05 17:43:08 · 26m 48s | |
| CSGO-BfvBc-KwF6N-kmp2R-5NWNU-7Qh8E | 14/7/2 | 102.3 | 1.63 | 2026-07-05 17:20:48 · 19m 23s | |
| CSGO-3kqkp-LZLHk-w9cGv-eO8OJ-q8tCQ | 4/13/1 | 29.7 | 0.23 | 2026-06-29 20:22:45 · 20m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.