Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y5D9q-5nFTB-MjNDp-PBU7N-m7oJN | 10/15/3 | 69.4 | 0.94 | 2026-06-25 13:22:56 · 25m 53s | |
| CSGO-KvbzP-BR88M-p9fQz-32b8x-ZfwoO | 9/9/2 | 85.0 | 1.16 | 2026-06-23 12:14:49 · 13m 49s | |
| CSGO-QoqrH-r3xZm-smRKd-dyTJp-3De4D | 21/17/2 | 87.0 | 1.29 | 2026-06-13 20:44:25 · 34m 53s | |
| CSGO-TBUkp-jpcUu-U5sfp-kpzUX-8vKjC | 21/20/5 | 91.9 | 1.18 | 2026-06-10 11:14:49 · 39m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.