Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z6wRo-TZKiy-FRPuv-w3r3f-ttB3J | 15/19/5 | 83.4 | 0.95 | 2026-06-23 07:50:57 · 41m 7s | |
| CSGO-4nmxh-bX3oM-peFyt-nvfCp-rOpYF | 17/17/4 | 95.9 | 1.18 | 2026-06-09 20:02:23 · 27m 48s | |
| CSGO-bEkek-OQuEf-bUxCV-Bz7Fa-UjenL | 15/17/5 | 74.1 | 1.10 | 2026-06-09 19:17:48 · 39m 56s | |
| CSGO-2UcVd-MXz27-u7ubB-a3qi3-YLaxJ | 18/19/5 | 84.9 | 1.07 | 2026-06-09 18:39:58 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.