Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3cSoQ-vpP3p-hcTdR-Vfz7C-bxfvN | 15/10/6 | 94.9 | 1.45 | 2026-06-25 18:27:48 · 26m 30s | |
| CSGO-QN7cb-tnnZa-9wLuk-X6p5b-c5LXL | 10/19/4 | 72.8 | 0.72 | 2026-06-25 14:20:26 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.