Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Siy3z-iuSO8-u8PAC-2QJPs-QsXfE | 15/15/7 | 101.8 | 1.34 | 2026-07-02 14:51:07 · 27m 44s | |
| CSGO-inwBx-T2fJk-f3DHt-vj4Fv-VN3tJ | 12/13/5 | 51.0 | 0.80 | 2026-07-01 15:30:25 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.