Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b2BRn-wCfSC-Vto6H-k7PK4-KBdqA | 9/18/6 | 62.2 | 0.59 | 2026-06-26 21:42:36 · 34m 4s | |
| CSGO-rsfuj-Cxu2p-Urei6-72QOB-FzsOH | 10/15/2 | 64.9 | 0.73 | 2026-06-23 20:33:01 · 22m 17s | |
| CSGO-R3No8-7PyXC-WYMFw-hpBwe-5DVjM | 18/24/13 | 98.9 | 1.00 | 2026-06-17 17:07:56 · 55m 54s | |
| CSGO-wpnDY-5uE5x-neYpB-JYGqT-owGyB | 17/16/6 | 99.6 | 1.34 | 2026-06-17 13:59:47 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.