Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WGYEK-EAMWv-h3inJ-uo9j6-WBUWJ | 16/9/4 | 88.3 | 1.48 | 2026-06-19 22:17:29 · 27m 1s | |
| CSGO-9beG4-PNaHp-orQbv-oGM8Q-imoUE | 12/15/4 | 68.1 | 0.87 | 2026-06-14 11:46:38 · 32m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.