Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8GeSC-wC2Pf-asb4J-eC4L5-wquLA | 3/9/2 | 29.7 | 0.28 | 2026-07-04 17:56:41 · 28m 11s | |
| CSGO-YM2vD-4qErO-ixtQd-k85cO-JSchQ | 8/17/1 | 51.2 | 0.56 | 2026-07-02 16:17:09 · 32m 35s | |
| CSGO-diTWf-RiXoK-PhHSS-LqZuw-oezYP | 17/15/6 | 84.9 | 1.25 | 2026-07-02 15:33:36 · 39m 55s | |
| CSGO-fp2QP-zL3bu-qv64F-MOo77-3TxoO | 14/16/9 | 83.7 | 1.03 | 2026-07-01 17:18:56 · 39m 21s | |
| CSGO-LoE4o-ad5ZS-5oabu-DpGPa-NZYML | 2/13/3 | 32.3 | 0.35 | 2026-07-01 16:52:44 · 21m 39s | |
| CSGO-fqe4y-ysbqo-e847O-U7Wxx-KhMMB | 6/14/4 | 48.7 | 0.67 | 2026-07-01 16:21:27 · 26m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.