Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qnqqa-mxjqm-9GdDi-fKKa5-WMwzF | 11/16/5 | 71.6 | 0.76 | 2026-07-03 20:38:43 · 37m 44s | |
| CSGO-5O4P8-JvzT5-9QWN7-CvUv9-7pmwG | 11/19/7 | 82.0 | 0.75 | 2026-07-01 20:14:11 · 38m 43s | |
| CSGO-LocdE-A45Wf-XYOJK-chCRo-QiHvM | 20/9/5 | 121.9 | 1.95 | 2026-06-29 20:45:03 · 25m 22s | |
| CSGO-ZpPmL-rYjGR-SXoTG-fo4x3-ZqDZG | 9/17/4 | 50.6 | 0.58 | 2026-06-28 21:46:17 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.