Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rkEbW-J5529-Ei38u-r99QS-Mm7iL | 10/20/9 | 63.5 | 0.74 | 2026-07-05 19:34:38 · 31m 46s | |
| CSGO-yrPWY-jUuSt-AUbDS-ybraR-aRFZG | 26/11/7 | 133.6 | 2.01 | 2026-07-02 19:48:00 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.