Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rnLjO-pQs6b-Avt2F-ja45K-m9hWA | 13/15/5 | 67.1 | 0.94 | 2026-07-03 07:24:42 · 40m 31s | |
| CSGO-5D83S-mcwKu-69kQ5-E6Pum-XEKLH | 10/16/8 | 58.7 | 0.92 | 2026-07-03 07:24:42 · 34m 40s | |
| CSGO-dynPU-wXkhd-4u55G-zS2fe-GPN2G | 9/18/7 | 73.7 | 0.74 | 2026-07-03 07:24:42 · 32m 38s | |
| CSGO-ZKY23-FRWFE-DTysk-SzvtG-OcOAK | 6/15/2 | 40.3 | 0.30 | 2026-06-13 18:57:34 · 20m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.