Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w9ihS-fJAwf-GdD7e-9Dhac-Zu8GJ | 24/20/6 | 97.0 | 1.27 | 2026-06-25 21:23:07 · 35m 18s | |
| CSGO-W8pMF-juNRn-nyW46-E7n46-uzpcG | 7/15/2 | 58.9 | 0.55 | 2026-06-25 20:56:47 · 18m 33s | |
| CSGO-txqJD-YZLyT-Kbhri-RHmTe-CQVPA | 3/6/1 | 59.6 | 0.39 | 2026-06-12 19:50:21 · 9m 50s | |
| CSGO-48dX6-dFDGB-bBfCM-EoBZR-PGOJM | 20/20/6 | 96.0 | 1.28 | 2026-06-12 19:06:58 · 41m 6s | |
| CSGO-wq2XP-2cjVs-c9RWx-R4Bz5-MBCYN | 15/8/2 | 99.0 | 1.59 | 2026-06-12 18:40:45 · 22m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.