Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fnVG3-o9cKr-WKGXa-eFz4u-N3MAK | 24/14/7 | 101.4 | 1.60 | 2026-07-02 23:52:19 · 36m 28s | |
| CSGO-raL4k-FkzEA-9A6xK-WxuKo-Eis8O | 14/8/3 | 107.6 | 1.56 | 2026-07-02 23:27:27 · 20m 50s | |
| CSGO-QPZ7Q-m7wjO-j2sjW-WfLxC-BAGyB | 10/14/4 | 54.3 | 0.86 | 2026-07-01 23:05:20 · 34m 54s | |
| CSGO-53DT6-ES4aJ-k4uY8-ec7oU-A7QBD | 11/17/2 | 57.5 | 0.61 | 2026-06-30 00:27:38 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.