Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2JDM4-yD4fk-yuR8i-XDdps-JfX2Q | 14/9/2 | 80.6 | 1.41 | 2026-07-05 19:45:06 · 20m 37s | |
| CSGO-qPkzu-5qq7q-E9PPd-SOLXb-otB3J | 15/15/3 | 49.5 | 0.67 | 2026-07-02 08:59:34 · 46m 42s | |
| CSGO-n5wwe-JW8Xr-RhnRm-nEdE2-9pbcP | 25/22/5 | 84.8 | 1.21 | 2026-07-01 20:56:10 · 52m 22s | |
| CSGO-72iGZ-2jtA5-ZrtDj-kfyu3-pzpcG | 21/12/5 | 112.0 | 1.59 | 2026-06-29 18:00:58 · 31m 1s | |
| CSGO-9w556-ymiym-d9uTb-22vwK-ScHLH | 25/10/4 | 148.2 | 2.08 | 2026-06-25 10:10:21 · 33m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.