Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TLiLW-LLoL9-TU73j-kEo6t-srXwP | 17/21/11 | 80.4 | 1.03 | 2026-06-12 19:53:35 · 54m 18s | |
| CSGO-4V5S5-6GqnL-3svj4-aMNyx-5LFFN | 5/21/7 | 42.8 | 0.34 | 2026-06-12 19:05:22 · 43m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.