Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDB7D-zdzRY-2N6qt-TkNDu-KNc7L | 13/15/2 | 89.5 | 0.99 | 2026-06-23 19:02:37 Β· 31m 49s | |
| CSGO-r2Eoj-MdARx-BKEbD-7Vd84-dV4RG | 20/17/5 | 108.1 | 1.37 | 2026-06-16 19:05:43 Β· 41m 46s | |
| CSGO-eZifR-TuwD3-j8bTZ-zObeJ-VTTrC | 20/13/3 | 98.1 | 1.42 | 2026-06-15 18:22:37 Β· 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.