Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4JwHe-NyiVm-tcmfv-72Qj9-hd5yD | 5/13/4 | 53.1 | 0.57 | 2026-07-04 18:30:04 · 26m 22s | |
| CSGO-ZDKVF-NVxiG-LayXp-w9c49-Wdm2H | 17/14/2 | 102.2 | 1.33 | 2026-07-01 16:14:10 · 30m 27s | |
| CSGO-3hD6e-2LKtN-XjfJi-u2AVE-fS5KQ | 11/15/2 | 59.6 | 0.89 | 2026-06-28 15:08:10 · 35m 55s | |
| CSGO-BhhB9-LzWJi-HURZV-WrSCn-JOizO | 9/15/3 | 69.8 | 0.66 | 2026-06-19 20:27:35 · 28m 59s | |
| CSGO-ffS7n-cbKZa-m7BhL-mThe4-PquaL | 24/14/5 | 124.8 | 1.84 | 2026-06-17 15:49:57 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.