Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WpaKr-5DWCf-H7uhp-xiiLM-ScHLH | 10/14/3 | 57.2 | 0.73 | 2026-07-05 14:10:15 · 27m 36s | |
| CSGO-fxaDz-5Ch4y-5UZUw-8Z9Mu-jDWPA | 14/20/11 | 81.4 | 0.98 | 2026-07-03 21:13:17 · 39m 21s | |
| CSGO-jNXwb-rpQhV-u2M92-A7X5p-rDN6H | 20/23/5 | 62.1 | 1.00 | 2026-07-02 16:00:55 · 43m 38s | |
| CSGO-wkH2V-GWk7M-xiXE9-p6qAC-YLr7C | 15/14/8 | 68.2 | 1.10 | 2026-06-17 09:06:11 · 35m 27s | |
| CSGO-jmRqO-P73Zn-vEuWF-AqDTS-xRwLA | 16/5/8 | 116.6 | 2.02 | 2026-06-15 13:44:44 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.